The Glass Hand Caern
| Introduction | History | Geography and Flora | Areas |
| Graves of Honored Fallen | Shrines | Assembly Area | |
| Caern's Heart | Umbrascape | Spirits | Defenses |
| Surroundings |
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Type: Stealth (Wisdom) |
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Level: 3 |
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Totem: Fog |
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Area: Approx. 675 acres |
The Caern of the Glass Hand is hidden in a cove nestled between the feet of two ridges, underneath Skyfire Bald. It is a forgotten place, overlooked by generations of loggers and settlers, frequently unmarked even on topographic maps. It is a place where the Mountain Smoke never dies; even in the noonday heat the mist never burns away, instead skulking in the trees until sunset. |
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Hemlocks crowd close near the chuckling Canebrake Creek, as you follow the stony path beside the stream. As you move towards the heart of the caern, the mountain mist pushes closer, clouding sight, muffling sound, settling a damp chill over all. In the diffuse light, it is difficult to see more than the path at your feet, yet you feel the way; a soundless pulse guides you, a thrumming that sends ripples down your flanks and up your spine. |
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In prehistoric times, the Croatan called the caern
home. When the tribe
sacrificed themselves, the Uktena spread into the region and claimed the
caern before it could fade in power. During
their tenure, it is said they placed within the bawn a very powerful Wyrm
fetish, captured during a raid on a Black Spiral Dancer hive.
They used Fog’s powers to make it essentially disappear.
When the Europeans settled the |
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After a few desperate weeks of round-the-clock
patrols by the surviving pack, and Ghostfire’s continual attempts to
coax the caern totem back into activity, they decided to seek outside help
before the Spirals raided the caern again.
A local Corax (wereraven) acted as messenger to the Uktena, and
within a few days two packs of Uktena were on the scene, effectively
co-opting the sept. The native
Garou have no intention of losing the caern again.
Some among the Uktena Elders know of the ancient Wyrm fetish, and
suspect it still exists on the grounds.
Despite long searches, it was not recovered. |
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The Glass Hand Caern is nestled in a cove valley
formed where |
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The caern
encompasses several rich vegetation types, made richer for the relative
lack of human disturbance. A
community of white pines, tulip poplars and sweetgum lie at the base of
the cove near the lake. Deerberry,
mountain laurel and bracken fern, |
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| Rising up along the slopes of the cove, oaks predominate, interspersed with birches, hemlocks, smaller cherries and towering tulip poplars. Birches, hemlocks and ferns join the moss-dressed boulders edging the streams. A few chestnuts still gamely reach for the sky; with Garou spiritual aid, they are surviving the blight that would have otherwise laid them low. Several small meadows dot the cove. | |
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It is important to realize the spiritual geography of the caern, which was codified by the Uktena when they first arrived. As with many cultures, the eastern Uktena assign both colors and meanings to the sacred directions: |
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East = red = success; triumph |
West = black = death |
| North = blue = defeat; trouble | South = white = peace; happiness |
| Up Above = yellow | Down Below = brown |
| Here in the Center = green | |
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The outer perimeter of the caern runs along the ridge
surround the valley. The tower
on |
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The houses of several Kinfolk lie a couple of
ridges eastward, just outside the park boundary.
Within the bawn, a handful of primitive log cabins perch
precariously on the western slope of |
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There are several newly built and consecrated log lodges. The walls of each one bear glyphs and protective talismans; spirits swarm around to watch and guard, though they generally only enter the Green Lodge. The Red Lodge contains weapons, talens and fetishes. Some personal fetishes are kept in their own shrines; communal items such as Bane arrows are stored here for use by the Guardians. The White Lodge is a sanctified storage area and “laboratory” for things of magic, from stolen tomes to fetishes. |
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The Blue Lodge is for storing magic of a more sinister sort – Bane fetishes, tainted objects, and the like. |
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The Brown Lodge is set aside for purification and healing rituals; it is of the old style of wattle and daub, built with nothing more complex than chipped stone. The Green Lodge contains a sacred fire which is kept burning continuously; it is often used for spirit contacts and negotiations. |
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A square stone tower rises 30 feet from the ridge on
the northeast edge of the bawn. The
parapet is accessible by a wooden stairway running up the inner wall, and
allows a magnificent view. Originally it stood half a mile or so outside
the bawn, built by the Civilian Conservation Corps in the 1930s as a fire
tower. Too remote to be of
interest to hikers, it was abandoned and by the 1970s it had fallen into
disrepair. The Shadow Lords
disassembled the structure and rebuilt it on the edge of the bawn, on a
foundation of stone that included blocks quarried in |
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On the western rise of the valley is a small clearing; dozens of stone markers dot the woods here, but the newest markers cluster around the clearing. The oldest are lichen-covered stones marked faintly in Garou glyphs and Cherokee script; the newest are small rough boulders with words and glyphs freshly scored on their surfaces. Some are at the heads of mounds, while others (for fallen lupus) are memorials rather than grave markers. |
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With the approval of the Council of Elders, two packs have created shrines dedicated to their totems. As other local spirits become more familiar allies, the sept will build small shrines for them as well. |
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The Uktena shrine is located in a boulder-lined pool where Canebrake and Fire Creeks come together. Though not very large, it is deep enough that the bottom can’t be seen even in full daylight. Several of the boulders are inscribed with glyphs. |
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High up on the edge of the bald is a small cairn of stones about 3 feet high. Each stone is incised with a glyph , but all glyphs face inward. From a nearby tree, numerous small dead songbirds and insects dangle from strings as tribute to the swift hunter spirit. |
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Located at the southwestern edge of the bawn is small cluster of persimmons, apples, and oaks in a meadow of clover. The trees are marked with glyphs and an carven image of a deer. This is the shrine for Father Deer, and after every successful deerhunt a hunter comes here to thank and praise the Animal Father for his gifts. The grateful Garou leave gifts of food here (disappearing when no one is looking), and sometimes burn sacred tobacco. Because of the respect and honor given Deer, there always seems to be enough deer to feed the tribe. |
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In an open wildflower meadow along the old roadbed, there stands a spreading oak. The tree has several turkey feathers hanging from branches, as well as a worn slate call. |
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Near the edge of the bawn, a small pool is kept as a
shrine to the water spirit. The
only sign is a glyph lightly carved into a boulder. |
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Near the center of the caern, where the ground begins to rise, is the social heart of the caern. A weathered boulder roughly 4’ in each dimension sits behind a 6’ fire ring, which in turn lies in the center of a half-acre open meadow; trails leading from all corners of the caern converge here, and the earth around the ring is hard packed from generations of Garou feet. At the eastern end of the meadow, on a platform of earth and stone, is a wood-and-earth lodge for meetings in inclement weather or when secrecy is necessary. |
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From the Assembly Area, the slope increases, so that
after a thousand feet of mist-shrouded towering poplars and hemlocks, the
trail has risen 300 feet. The
Heart is at a series of small waterfalls; the most notable is where the
creek pools before falling in five arcs (like five fingers of water) to a
shallow pebble-lined pool 15 feet across.
Moss-bearded boulders cluster around the pool and stream, and it is
on these the septmembers crouch for their most sacred gatherings. Though
the rush of water fills the air, all sound is oddly muted here. |
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Geographically the penumbral Caern appears much as it does in the physical realm, with the mountains covered by a mantle of massive trees. Spirits of all sorts flicker in and out of view. The forest is riddled with paths leading off into the Near Umbra. To the east the sky occasionally flickers with aurora, as the mighty Caern of Seven Clans shows its power. To the south is an eerie sight: a wooded valley can dimly be seen beneath the surface of the penumbral lake. |
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Nature spirits of all sorts can be found here. Spirits exemplifying enigmas, wisdom and stealth are here as well, and there is even the occasional uktena lurking around.Ancestor spirits can be summoned, although they are mostly Uktena; the Shadow Lord spirits have abandoned the caern. |
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Dealing
with the Totem
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The woods around the heart are perpetually cloaked in mist, winter or summer. When conditions are favorable, fog blankets the entire valley, burning off only when the sun rises above the ridge. |
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Successfully enacting the Rite of Caern Opening will bestow three dots to add to Stealth or Subterfuge pools for the next 24 hours; the ritemaster may keep or distribute among those present. Fog is strongest at dawn; at this time, treat the caern as Level 4 for the rite, but the successful ritemaster gains 4 dots instead of 3. |
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The wooded, mountainous terrain makes it difficult to
reach the bawn except by a long, winding, potholed road, which is always
watched and easily defended. Ridge
running hikers in the adjoining |
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Most of the time at least two packs reside at the caern, though three is more common. A pack is always on duty, patrolling or keeping watch over likely points of access. |
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Spiritual Defenses |
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The entire cove is hidden in the Umbra by Rite of the Shrouded Glen, making spying from afar nearly impossible. |
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Several spirits, including owl, hawk and fox spirits keep an eye out for intruders. In likely intrusion points, spirits are bound into sticks and placed on trails or tied to tripwires (breaking when the wire is pulled); when activated, the spirits may do anything from crying an alarm to putting the intruder to sleep. |
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Where appropriate, the pack totems may make a appearance, helping in the defense as each is able. |
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Finally, the caern totem has a formidable effect in a crisis. In times of invasion, a thick, eerie fog boils out of the caern’s heart, to cover the entire valley. The septmembers are not appreciably affected, but the invaders have all sight and hearing Perception rolls halved. In addition to dimmed sight and muffled hearing, the mist seems to wrap around the foes, roiling into shapes which may be mistaken for warriors or attacking spirits; this unnerves foes, who lose a die from all Willpower dice pools. |
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The caern is located in |
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