Pack
Totems of the Glass Hand
Valley Smoke Pack
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Fog |
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Willpower: 6 |
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Rage: 3 |
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Gnosis: 8 |
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Charms: Airt Sense, Re-form, Realm Sense, Materialize |
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Traits:Extra die for Subterfuge and Stealth. –1 difficulty to all Occult and Enigma rolls, gain Gift:Curse of Aeolus |
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Bans: Permanently lose 1 WP if reveal a secret to someone outside the sept. |
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Abilities: Total of 4 can use Traits at one time (9) |
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Totem can always find the pack members (1) |
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Totem is respected by other spirits (2) |
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Totem is connected mystically to all packmembers (4) |
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Extra Charms (4) |
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Basic Cost: 5 |
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Additional Investment: 24 BP (48EP) |
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Red Creek Pack
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Uktena |
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Willpower: 5 |
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Rage: 5 |
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Gnosis: 7 |
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Charms: Airt Sense, Re-form, Armor |
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Traits: 3 dice soak to all members while in Umbra; each member gets +2 experience/story to improve only Engimas, Occult, Rituals, Gifts or other mystical knowledge |
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Bans: Must recover mystical lore, objects, places and animals from the minions of the Wyrm. |
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Abilities: Totem can speak without benefit of Gift (1) |
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Totem can always find the pack members (1) |
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Extra Charms (2) |
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Basic Cost: 7 |
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Additional Investment: 4 BP |
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Mist Watcher Pack |
Wild Turkey |
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Willpower: 3 |
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Rage: 2 |
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Gnosis: 3 |
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Charms: Airt Sense, Re-form |
Traits: Grants +2
Perception (with the exception of smell rolls) and the Gift: Blending;
members also gain an additional die when trying to impress or intimidate. |
Bans: Children of Wild Turkey must never use or consume any product from domestic turkeys. |
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Abilities: Mystical communication w/ Wild Turkey (and other pack members at almost any distance) (4) |
| Total of 3 can use Traits at one time (6) |
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Basic Cost: 5 BP |
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Additional Investment: 10.5 BP (21 EP)(Two Experience Points buy one Background Point) |
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EP Contributions: Falls Far 7, Fire Hand 5, Walks-With-Uktena 9 |
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Some suggestions: |
| - 2 EP will allow Turkey to talk to pack members without needing Spirit Speech |
-Turkey's stats could be better. Costs 2 EP for three extra dots in Attributes. This is only really important when he shows up to do something in the Umbra. (unless you buy the Charm: Materialize. . .) |
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-4 EP buys a charm, including: Armor or Blast |
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P. 123 has a more complete list. |
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Moor Hunter Pack |
Merlin |
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Willpower: 5 |
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Rage: 4 |
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Gnosis: 5 |
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Charms: Airt Sense, Re-form, Peek, Swift Flight, Tracking |
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Traits: Each pack member gains an extra dot of Alertness. Packs gain an extra point of Occult, Rituals, Enigmas and Primal-Urge |
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Bans: Never destroy knowledge |
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Abilities: Total of 3 can use Traits at one time (6) |
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Totem can speak without benefit of Gift (1) |
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Totem can always find the pack members (1) |
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Extra Charms (6) |
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Basic Cost: 6 |
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Additional Investment: 10 BP |
| War Moon Pack |
| Weasel |
| Willpower: 8 |
| Rage: 8 |
| Gnosis: 4 |
| Charms: Airt Sense, Peek, Re-form, |
| Traits: Each member receives +1 Dex, +1 Dodge, +1 damage for bites |
| Bans: Pack members must never show fear. |
| Abilities: Totem can speak without benefit of Gift (1) |
| Totem can always find the pack members (1) |
| Totem is respected by other spirits (2) |
| Totem is connected mystically to all packmembers (4) |
| Extra Charms (2) |
| Improved Attributes (9) |
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| Additional Investment: 20 BP (40 EP) |